

Custom UI for Alarielle to freely choose 6 spells out of two Lores of Battle (Life / Light) as well as the Lore of High Magic for a total of 18 spells and 3 lore passives.Two new skills for Morathi: " Arnzipal's Black Horror " and "Beloved of Khaine".Custom UI to freely choose 6 spells out of two Lores of Battle (Death / Shadows) as well as the Lore of Dark Magic for a total of 18 spells and 3 lore passives for Morathi.Two new abilities for Mazdamundi: "The Focused Rumination" and "Walk between Worlds".Custom UI to freely choose 6 spells out of the 8 Lores of Battle (Beasts / Death / Fire / Heavens / Life / Light / Metal / Shadows) as well as the Lore of High Magic for a total of 54 spells and 9 lore passives for Mazdamundi, Lord Huinitenuchli and Slann Mage Priests.

Restructured skill trees for all featured lords.The goal was to give the player an incentive to use different lores of magic by reducing the number skillpoints needed for spells to be used effectively while gating them behind level restrictions to ensure they don't become to overpowered too early. To reduce cooldown, winds of magic cost, miscast chance as well as to unlock the overcast you'd still have to specialize in a certain lore of magic. Skills that increase the number of spell slots are available every 5 levels. They are limited by their available spell slots though - only one slot at campaign start. To incentivice the use of entirely different lores of magic, all three Lords have access to all their basic spells at level 1. The TT rules for Archaon, Malagor and the Fay provide the choice between different lores of magic (spell groups) instead of mixed lores of magic (spell groups).

Mixed Lores was inspired by these Tabletop rules. Slann can choose from more than one Lore: instead ofīeing limited to just one. When a Slann Mage-Priest selects his spells before a battle
